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SIGCOMM
2009
ACM
15 years 4 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
SIGMETRICS
2004
ACM
118views Hardware» more  SIGMETRICS 2004»
15 years 2 months ago
A game theoretic approach to provide incentive and service differentiation in P2P networks
Traditional Peer-to-Peer (P2P) networks do not provide service differentiation and incentive for users. Consequently, users can easily access information without contributing any ...
Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, D...
ICC
2009
IEEE
148views Communications» more  ICC 2009»
15 years 4 months ago
A Game-Theoretic Analysis of Inter-Session Network Coding
Abstract— A common assumption in the network coding literature is that the users are cooperative and will not pursue their own interests. However, this assumption can be violated...
Amir Hamed Mohsenian Rad, Jianwei Huang, Vincent W...
INFOCOM
2005
IEEE
15 years 3 months ago
Designing incentives for peer-to-peer routing
Abstract— In a peer-to-peer network, nodes are typically required to route packets for each other. This leads to a problem of “free-loaders,” nodes that use the network but r...
Alberto Blanc, Yi-Kai Liu, Amin Vahdat
ML
2006
ACM
14 years 9 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári