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» The Networked Common Goods Game
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GI
2010
Springer
14 years 8 months ago
Towards an Open Product Repository using Playful Crowdsourcing
Despite the ubiquity of barcodes there is no common product repository available today linking product master data to the corresponding barcodes. This paper proposes a social netwo...
Andreas Budde, Florian Michahelles
AGENTS
2000
Springer
15 years 1 months ago
A game-theoretic formulation of multi-agent resource allocation
This paper considers resource allocation in a network with mobile agents competing for computational priority. We formulate this problem as a multi-agent game with the players bei...
Jonathan Bredin, Rajiv T. Maheswaran, Çagri...
83
Voted
GAMESEC
2010
119views Game Theory» more  GAMESEC 2010»
14 years 7 months ago
Uncertainty in Interdependent Security Games
Abstract. Even the most well-motivated models of information security have application limitations due to the inherent uncertainties involving risk. This paper exemplifies a formal...
Benjamin Johnson, Jens Grossklags, Nicolas Christi...
NETGAMES
2006
ACM
15 years 3 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
DSN
2004
IEEE
15 years 1 months ago
Cyclic Redundancy Code (CRC) Polynomial Selection For Embedded Networks
Cyclic Redundancy Codes (CRCs) provide a first line of defense against data corruption in many networks. Unfortunately, many commonly used CRC polynomials provide significantly le...
Philip Koopman, Tridib Chakravarty