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» The Networked Common Goods Game
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SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
15 years 3 months ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
VLDB
2007
ACM
105views Database» more  VLDB 2007»
15 years 9 months ago
Using a distributed quadtree index in peer-to-peer networks
Abstract Peer-to-peer (P2P) networks have become a powerful means for online data exchange. Currently, users are primarily utilizing these networks to perform exact-match queries a...
Egemen Tanin, Aaron Harwood, Hanan Samet
GAMESEC
2010
139views Game Theory» more  GAMESEC 2010»
14 years 7 months ago
Design of Network Topology in an Adversarial Environment
We study the strategic interaction between a network manager whose goal is to choose (as communication infrastructure) a spanning tree of a network given as an undirected graph, an...
Assane Gueye, Jean C. Walrand, Venkat Anantharam
TIP
2010
107views more  TIP 2010»
14 years 4 months ago
Risk-Distortion Analysis for Video Collusion Attacks: A Mouse-and-Cat Game
Copyright protection is a key issue for video sharing over public networks. To protect the video content from unauthorized redistribution, digital fingerprinting is commonly used. ...
Yan Chen, W. Sabrina Lin, K. J. Ray Liu
90
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JAPLL
2007
104views more  JAPLL 2007»
14 years 9 months ago
An axiomatization of family resemblance
We invoke concepts from the theory of hypergraphs to give a measure of the closeness of family resemblance, and to make precise the idea of a composite likeness. It is shown that f...
Ray E. Jennings, Dorian X. Nicholson