In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Cooperative peer-to-peer applications are designed to share the resources of each computer in an overlay network for the common good of everyone. However, users do not necessarily...
Comparing systems using measurement, simulation, and queueing models. Common mistakes and how to avoid them, selection of techniques and metrics, art of data presentation, summariz...
— In mobile sensor networks, self-deployment and relocation are two different research issues, both of which involve autonomous sensor movement. They share in most cases a common...
We are facing a growing user demand for ubiquitous Internet access. As a result, network ports and wireless LANs are becoming common in public spaces inside buildings such as loung...