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» The Networked Common Goods Game
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ECAI
2006
Springer
15 years 1 months ago
Knowledge Engineering for Bayesian Networks: How Common Are Noisy-MAX Distributions in Practice?
One problem faced in knowledge engineering for Bayesian networks is the exponential growth of the number of parameters in their conditional probability tables (CPTs). The most comm...
Adam Zagorecki, Marek J. Druzdzel
ICDCSW
2008
IEEE
15 years 3 months ago
Pairing Devices with Good Quality Output Interfaces
The operation of achieving authenticated key agreement between two human-operated devices over a short range wireless communication channel, such as Bluetooth or WiFi, is known as...
Nitesh Saxena, Jonathan Voris
KDD
2012
ACM
200views Data Mining» more  KDD 2012»
12 years 12 months ago
Vertex neighborhoods, low conductance cuts, and good seeds for local community methods
The communities of a social network are sets of vertices with more connections inside the set than outside. We theoretically demonstrate that two commonly observed properties of s...
David F. Gleich, C. Seshadhri
AAAI
2008
14 years 11 months ago
AnalogySpace: Reducing the Dimensionality of Common Sense Knowledge
We are interested in the problem of reasoning over very large common sense knowledge bases. When such a knowledge base contains noisy and subjective data, it is important to have ...
Robert Speer, Catherine Havasi, Henry Lieberman
AIIDE
2008
14 years 11 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig