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» The Networked Common Goods Game
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EUROPAR
2004
Springer
15 years 2 months ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...
67
Voted
CHI
2005
ACM
15 years 9 months ago
Topic spotting common sense translation assistant
Our Translation Assistant applies common sense logic to the problem of translating speech in real time from one language to another. Using speech recognition combined with a softw...
Jae-woo Chung, Rachel Kern, Henry Lieberman
93
Voted
ATAL
2007
Springer
15 years 3 months ago
Reducing the complexity of multiagent reinforcement learning
It is known that the complexity of the reinforcement learning algorithms, such as Q-learning, may be exponential in the number of environment’s states. It was shown, however, th...
Andriy Burkov, Brahim Chaib-draa
IJCNN
2008
IEEE
15 years 3 months ago
Incremental Common Spatial Pattern algorithm for BCI
— A major challenge in applying machine learning methods to Brain-Computer Interfaces (BCIs) is to overcome the on-line non-stationarity of the data blocks. An effective BCI syst...
Qibin Zhao, Liqing Zhang, Andrzej Cichocki, Jie Li
RECOMB
2010
Springer
15 years 1 months ago
MoGUL: Detecting Common Insertions and Deletions in a Population
Abstract. While the discovery of structural variants in the human population is ongoing, most methods for this task assume that the genome is sequenced to high coverage (e.g. 40x),...
Seunghak Lee, Eric Xing, Michael Brudno