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AIIDE
2008
14 years 11 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
DIGRA
2005
Springer
15 years 2 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on mo...
Maia Engeli
WAOA
2010
Springer
239views Algorithms» more  WAOA 2010»
14 years 7 months ago
Strategic Multiway Cut and Multicut Games
We consider cut games where players want to cut themselves off from different parts of a network. These games arise when players want to secure themselves from areas of potential i...
Elliot Anshelevich, Bugra Caskurlu, Ameya Hate
CHI
2004
ACM
15 years 9 months ago
Common sense investing: bridging the gap between expert and novice
In this paper, we describe Common Sense Investing (CSI), an interactive investment tool that uses a knowledge base of common sense statements in conjunction with domain knowledge ...
Ashwani Kumar, Sharad C. Sundararajan, Henry Liebe...
GI
2004
Springer
15 years 2 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch