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» The Networked Common Goods Game
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ESA
2009
Springer
111views Algorithms» more  ESA 2009»
15 years 4 months ago
Exact and Approximate Equilibria for Optimal Group Network Formation
We consider a process called Group Network Formation Game, which represents the scenario when strategic agents are building a network together. In our game, agents can have extrem...
Elliot Anshelevich, Bugra Caskurlu
WINE
2007
Springer
191views Economy» more  WINE 2007»
15 years 3 months ago
The Importance of Network Topology in Local Contribution Games
We consider a model of content contribution in peer-to-peer networks with linear quadratic payoffs and very general interaction patterns. We find that Nash equilibria of this gam...
Jacomo Corbo, Antoni Calvó-Armengol, David ...
IADIS
2004
14 years 10 months ago
Challenges for Network Computer Games
Interactive entertainment and specifically computer games has grown into a multi-billion industry in the last few years and continues to grow. This expansion has fueled a number o...
Yusuf Pisan
STOC
2003
ACM
137views Algorithms» more  STOC 2003»
15 years 9 months ago
Near-optimal network design with selfish agents
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
Elliot Anshelevich, Anirban Dasgupta, Éva T...
ACMACE
2005
ACM
15 years 3 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...