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INFOCOM
2010
IEEE
14 years 7 months ago
Near-Optimal Power Control in Wireless Networks: A Potential Game Approach
—We study power control in a multi-cell CDMA wireless system whereby self-interested users share a common spectrum and interfere with each other. Our objective is to design a pow...
Ozan Candogan, Ishai Menache, Asuman E. Ozdaglar, ...
GLOBECOM
2006
IEEE
15 years 3 months ago
Stackelberg Game for Distributed Resource Allocation over Multiuser Cooperative Communication Networks
— In this paper, we propose a Stackelberg game theoretic framework for distributive resource allocation over multiuser cooperative communication networks to improve the system pe...
Beibei Wang, Zhu Han, K. J. Ray Liu
PUC
2011
14 years 4 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
GLOBECOM
2006
IEEE
15 years 3 months ago
A Game for Ad Hoc Network Connectivity in the Presence of Malicious Users
— Ad hoc network users are resource constrained: Before transmitting data, they have to take into account the energy expenditure involved. Even if a user is, in principle, willin...
George Theodorakopoulos, John S. Baras
ATAL
2005
Springer
15 years 3 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...