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NETGAMES
2004
ACM
15 years 7 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
PODC
2004
ACM
15 years 7 months ago
Group membership: a novel approach and the first single-round algorithm
We establish a new worst-case upper bound on the Membership problem: We present a simple algorithm that is able to always achieve Agreement on Views within a single message latenc...
Roger I. Khazan
SC
2004
ACM
15 years 7 months ago
Will Moore's Law Be Sufficient?
—It seems well understood that supercomputer simulation is an enabler for scientific discoveries, weapons, and other activities of value to society. It also seems widely believed...
Erik DeBenedictis
SENSYS
2004
ACM
15 years 7 months ago
Call and response: experiments in sampling the environment
Monitoring of environmental phenomena with embedded networked sensing confronts the challenges of both unpredictable variability in the spatial distribution of phenomena, coupled ...
Maxim A. Batalin, Mohammad H. Rahimi, Yan Yu, Duo ...
UIST
2004
ACM
15 years 7 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
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