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104
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AIIDE
2008
15 years 3 months ago
Explicit Knowledge Programming for Computer Games
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
102
Voted
FPLAY
2008
15 years 2 months ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...
98
Voted
ISEMANTICS
2010
15 years 2 months ago
SIOC in action representing the dynamics of online communities
Abstract. SIOC provides the Semantic Web with a vocabulary for representing the state of online communities at a given time. However, a number of web application put a strong empha...
Pierre-Antoine Champin, Alexandre Passant
81
Voted
ESANN
2006
15 years 2 months ago
Nonlinear dynamics in neural computation
This tutorial reports on the use of nonlinear dynamics in several different models of neural systems. We discuss a number of distinct approaches to neural information processing ba...
Tjeerd Olde Scheper, Nigel Crook
IIS
2004
15 years 2 months ago
Application of evolutionary computing to conformational analysis
In this paper we report new results concerning use of genetic algorithms in conformational analysis, field of pharmacy related to discovery and design of new drugs. The goal is to ...
Aleksander Wawer, Franciszek Seredynski, Pascal Bo...