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COCOON
2007
Springer
15 years 7 months ago
Online Interval Scheduling: Randomized and Multiprocessor Cases
We consider the problem of scheduling a set of equal-length intervals arriving online, where each interval is associated with a weight and the objective is to maximize the total we...
Stanley P. Y. Fung, Chung Keung Poon, Feifeng Zhen...
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 6 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
SPAA
2004
ACM
15 years 6 months ago
Improved combination of online algorithms for acceptance and rejection
Given two admission control algorithms that are cA-acceptcompetitive and cR-reject-competitive respectively, we give two ways to make an algorithm that is simultaneously O(cA)acce...
David P. Bunde, Yishay Mansour
121
Voted
FUZZIEEE
2007
IEEE
15 years 4 months ago
Genetic Fuzzy Systems applied to Online Job Scheduling
Abstract-- This paper presents a comparison of three different design concepts for Genetic Fuzzy systems. We apply a Symbiotic Evolution that uses the Michigan approach and two app...
Carsten Franke, Joachim Lepping, Uwe Schwiegelshoh...
83
Voted
AMDO
2008
Springer
15 years 2 months ago
Online and Offline Fingerprint Template Update Using Minutiae: An Experimental Comparison
Abstract. Although the template fingerprint collected during the registration phase of personal verification systems can be considered in principle as representative of the subject...
Biagio Freni, Gian Luca Marcialis, Fabio Roli