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INTETAIN
2005
Springer
15 years 7 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
CAISE
2004
Springer
15 years 7 months ago
Enabling Personalized Composition and Adaptive Provisioning of Web Services
Abstract. The proliferation of interconnected computing devices is fostering the emergence of environments where Web services made available to mobile users are a commodity. Unfort...
Quan Z. Sheng, Boualem Benatallah, Zakaria Maamar,...
MHCI
2004
Springer
15 years 7 months ago
The Personal Audio Loop: Designing a Ubiquitous Audio-Based Memory Aid
Sound is an important medium in our lives, but its ephemeral nature can be problematic when people cannot recall something they heard in the past. Motivated by everyday conversatio...
Gillian R. Hayes, Shwetak N. Patel, Khai N. Truong...
ECCV
2010
Springer
15 years 7 months ago
We Are Family: Joint Pose Estimation of Multiple Persons
We present a novel multi-person pose estimation framework, which extends pictorial structures (PS) to explicitly model interactions between people and to estimate their poses joint...
CHI
1996
ACM
15 years 6 months ago
LifeLines: Visualizing Personal Histories
LifeLines provide a general visualization environment for personal histories that can be applied to medical and court records, professional histories and other types of biographic...
Catherine Plaisant, Brett Milash, Anne Rose, Seth ...