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» The Philosophy of Computer Science
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118
Voted
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 6 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
SIGMETRICS
2006
ACM
104views Hardware» more  SIGMETRICS 2006»
15 years 6 months ago
Modeling adoptability of secure BGP protocols
Despite the existence of several secure BGP routing protocols, there has been little progress to date on actual adoption. Although feasibility for widespread adoption remains the ...
Haowen Chan, Debabrata Dash, Adrian Perrig, Hui Zh...
ENC
2005
IEEE
15 years 6 months ago
Hard Problem Generation for MKP
We developed generators that produce challenging MKP instances. Our approaches uses independently exponential distributions over a wide range to generate the constraint coefficien...
Maria A. Osorio, Germn Cuaya
96
Voted
HICSS
2005
IEEE
142views Biometrics» more  HICSS 2005»
15 years 6 months ago
Learning Effectiveness in Web-Based Technology-Mediated Virtual Learning Environment
A framework that delineates the relationships between learner control and learning effectiveness is absent. This study aims to fill this void. Unlike previous research, this study...
Shih-Wei Chou, Chien-Hung Liu
95
Voted
HICSS
2005
IEEE
159views Biometrics» more  HICSS 2005»
15 years 6 months ago
A Repeatable Collaboration Process for Usability Testing
Evaluating the usability of an application is a crucial activity in systems development projects. It is often done collaboratively, involving groups of current or future users, us...
Gert-Jan de Vreede, Ann L. Fruhling, Anita Chakrap...
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