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» The Physical World as a Virtual Reality
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WWW
2001
ACM
15 years 10 months ago
Visitor awareness in the web
The World-Wide Web constitutes an activity space in which people set up and host places that are visited by others. To render web places such as homes, sites, and portals attracti...
Albrecht Schmidt, Hans-Werner Gellersen
DIGRA
2005
Springer
15 years 3 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe
TEI
2009
ACM
133views Hardware» more  TEI 2009»
15 years 4 months ago
Bimanual tangible interaction with mobile phones
In the context of tangibility, mobile phones are rapidly becoming sensor-rich handheld computers with the potential to take better advantage of our physical capabilities and our l...
Darren Edge, Alan F. Blackwell
PERCOM
2010
ACM
14 years 8 months ago
Faster Bayesian context inference by using dynamic value ranges
—This paper shows how to reduce evaluation time for context inference. Probabilistic Context Inference has proven to be a good representation of the physical reality with uncerta...
Korbinian Frank, Patrick Robertson, Sergio Fortes ...
UIST
2010
ACM
14 years 7 months ago
MAI painting brush: an interactive device that realizes the feeling of real painting
Many digital painting systems have been proposed and their quality is improving. In these systems, graphics tablets are widely used as input devices. However, because of its rigid...
Mai Otsuki, Kenji Sugihara, Asako Kimura, Fumihisa...