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» The Physical World as a Virtual Reality
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COLING
2000
14 years 11 months ago
Taking Account of the User's View in 3D Multimodal Instruction Dialogue
While recent advancements in virtual reality technology have created a rich communication interface linking humans and computers, there has been little work on building dialogue s...
Yukiko I. Nakano, Kenji Imamura, Hisashi Ohara
CHI
2007
ACM
15 years 10 months ago
Designing tangibles for children: what designers need to know
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
Alissa Nicole Antle
HAPTICS
2005
IEEE
15 years 3 months ago
The Snaptic Paddle: A Modular Haptic Device
The Haptic Paddle was developed previously as an inexpensive haptic device for educational use, and has been applied to course topics such as dynamic systems and introductory cont...
Christopher E. Wong, Allison M. Okamura
APCHI
1998
IEEE
15 years 1 months ago
Claymore: Augmented Direct Manipulation of Three-Dimensional Objects
This paper describes a method for manipulating a threedimensional object without considering conventional three independent orthogonal views. We apply the direct manipulation to o...
Hideki Mitsunobu, Takashi Oshiba, Jiro Tanaka
HAPTICS
2005
IEEE
15 years 3 months ago
The Maxima Haptics Package -- A Tool for Symbolic Analysis of Haptics and Teleoperation
The Maxima Haptics Package is a free software package for symbolic analysis of linear models of haptic devices and teleoperators. From a mechanical model of the haptic device, the...
Göran A. V. Christiansson