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» The Physical World as a Virtual Reality
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97
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MMB
2004
Springer
142views Communications» more  MMB 2004»
15 years 3 months ago
Trends and Developments in ICT Industry: New Challenges for Performance Analysts
In the next few years the landscape of the information and communications technology (ICT) industry will be subject to many changes. New and advanced ICT services will be brought ...
Robert D. van der Mei, Bart Gijsen
CORR
2010
Springer
106views Education» more  CORR 2010»
14 years 7 months ago
Simulating space and time
This paper explores the idea that the space-time of a virtual reality could appear to those within it as our space-time does to us. The likely processing needed to do this include...
Brian Whitworth
TABLETOP
2008
IEEE
15 years 4 months ago
On top of tabletop: A virtual touch panel display
In the real world, a physical tabletop provides public and private needs for people around the table. For competing scenarios such as playing a poker game or running a price negot...
Li-Wei Chan, Ting-Ting Hu, Jin-Yao Lin, Yi-Ping Hu...
77
Voted
CHI
2005
ACM
15 years 10 months ago
Sketch-based rapid prototyping platform for hardware-software integrated interactive products
This paper presents a platform in which interaction designers can effectively and rapidly develop tangible interactive prototypes by sketching. The study aims to build a platform ...
Tek-Jin Nam
ISMAR
2002
IEEE
15 years 2 months ago
Practical Solutions for Calibration of Optical See-Through Devices
One of the most crucial tasks in a see-through augmented reality (AR) system is to register the virtual objects with the real world through a transparent display. The importance s...
Yakup Genc, Mihran Tuceryan, Nassir Navab