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» The Physical World as a Virtual Reality
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CHI
1999
ACM
15 years 2 months ago
SWEETPEA: Software Tools for Programmable Embodied Agents
Programmable Embodied Agents are portable, wireless, interactive devices embodying specific, differentiable, interactive characteristics. They take the form of identifiable charac...
Michael Kaminsky, Paul Dourish, W. Keith Edwards, ...
FDG
2009
ACM
15 years 4 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
ICMCS
2000
IEEE
126views Multimedia» more  ICMCS 2000»
15 years 2 months ago
Automatic 3D City Construction System using Omni Camera
Video analysis and mixed reality (MR) systems, which integrate the virtual world and the real world, are important topics of multimedia research. In this paper, we propose an efï¬...
Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi
RAS
2007
132views more  RAS 2007»
14 years 9 months ago
Virtual sensors for human concepts - Building detection by an outdoor mobile robot
Abstract— In human-robot communication it is often important to relate robot sensor readings to concepts used by humans. We suggest to use a virtual sensor (one or several physic...
Martin Persson, Tom Duckett, Achim J. Lilienthal
GI
2004
Springer
15 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus