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» The Physical World as a Virtual Reality
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VR
2011
IEEE
376views Virtual Reality» more  VR 2011»
14 years 1 months ago
Self-motion illusions in immersive virtual reality environments
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate trave...
Gerd Bruder, Frank Steinicke, Phil Wieland
VW
1998
Springer
133views Virtual Reality» more  VW 1998»
15 years 1 months ago
Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behaviours
A novel method of visualising data based upon the schooling behaviour of fish is described. The technique allows the user to see complex correlations between data items through the...
Glenn Proctor, Chris Winter
HT
2003
ACM
15 years 3 months ago
"Physical hypermedia": organising collections of mixed physical and digital material
This paper addresses the problem of organizing material in mixed digital and physical environments. It presents empirical examples of how people use collectional artefacts and org...
Kaj Grønbæk, Jannie Friis Kristensen,...
HICSS
1998
IEEE
195views Biometrics» more  HICSS 1998»
15 years 2 months ago
Augmenting User Interfaces for Digital Libraries with Virtual Reality
This paper describes a generic approach to the development of a virtual reality-based user interface for a collection of digital documents. We emphasise the role of intrinsic inte...
Chaomei Chen
NIME
2005
Springer
150views Music» more  NIME 2005»
15 years 3 months ago
Experiments with Virtual Reality Instruments
In this paper, we introduce and analyze four gesture-controlled musical instruments. We briefly discuss the test platform designed to allow for rapid experimentation of new interf...
Teemu Mäki-Patola, Aki Kanerva, Juha Laitinen...