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» The Physical World as a Virtual Reality
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VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
15 years 4 months ago
Showing Users the Way: Signs in Virtual Worlds
In this paper, we report the results of a pilot study designed to evaluate the impact of signs as navigation aids in virtual worlds. Test subjects were divided into three groups (...
Daniel C. Cliburn, Stacy Rilea
PCI
2005
Springer
15 years 3 months ago
Interactive Dynamics for Large Virtual Reality Applications
Abstract. Recent commercial virtual reality shows have become very demanding in terms of interactive credibility and visual realism. In an effort to push further the immersive qual...
Georgios Papaioannou
CSCW
2002
ACM
14 years 9 months ago
Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware
Activity theory is based on the concept of tools mediating between subjects and objects. In this theory, an individual's creative interaction with his or her surroundings can ...
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fre...
HUC
1999
Springer
15 years 2 months ago
Augmented Workspace: The World as Your Desktop
We live in a three dimensional world, and much of what we do and how we interact in the physical world has a strong spatial component. Unfortunately, most of our interaction with t...
Kelly L. Dempski
ICPR
2000
IEEE
15 years 10 months ago
A Stereo Vision-Based Augmented Reality System with a Wide Range of Registration
This paper proposes a vision-based augmented reality system with a wide range of registration. To realize an augmented reality system, it is required to geometrically register rea...
Masayuki Kanbara, Haruo Takemura, Naokazu Yokoya, ...