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» The Physical World as a Virtual Reality
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AUIC
2002
IEEE
15 years 2 months ago
The Tinmith System - Demonstrating New Techniques for Mobile Augmented Reality Modelling
This paper presents user interface technology, using a glove based menuing system and 3D interaction techniques. It is designed to support applications that allow users to constru...
Wayne Piekarski, Bruce H. Thomas
VRML
1995
ACM
15 years 1 months ago
Internetwork Infrastructure Requirements for Virtual Environments
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...
UIST
2010
ACM
14 years 7 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
UDM
2005
IEEE
15 years 3 months ago
Ubiquitous Data Management in Knowledge Sifter via Data-DNA
This paper proposes to model and represent an object’s digital persona by means of a conceptual model that uses fragments of schemata that are termed data-DNA. The object may be...
Larry Kerschberg, Hanjo Jeong
ISMAR
2006
IEEE
15 years 3 months ago
Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes
Augmented Reality (AR) aims to fuse a virtual world and a real one in an image stream. When considering only a vision sensor, it relies on registration techniques that have to be ...
Muriel Pressigout, Éric Marchand