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» The Physical World as a Virtual Reality
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VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
15 years 3 months ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
ISMAR
2003
IEEE
15 years 3 months ago
Collaborative Work with Volumetric Data Using Augmented Reality Videoconferencing
The Augmented Reality Videoconferencing System is a novel remote collaboration tool combining a desktop-based AR system and a videoconferencing module. The novelty of our system i...
István Barakonyi, Tamer Fahmy, Dieter Schma...
VR
2008
IEEE
156views Virtual Reality» more  VR 2008»
14 years 9 months ago
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...
Robert W. Lindeman, Haruo Noma, Paulo Gonça...
HT
2003
ACM
15 years 3 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
AVI
2004
14 years 11 months ago
Observing and adapting user behavior in navigational 3D interfaces
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Augusto Celentano, Fabio Pittarello