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» The Physical World as a Virtual Reality
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AFRIGRAPH
2004
ACM
15 years 3 months ago
Designing a VR interaction authoring tool using constructivist practices
This paper describes the process of designing an authoring tool for virtual environments, using constructivist principles. The focus of the tool is on helping novice designers wit...
Cara Winterbottom, Edwin H. Blake
IROS
2008
IEEE
185views Robotics» more  IROS 2008»
15 years 4 months ago
A clickable world: Behavior selection through pointing and context for mobile manipulation
— We present a new behavior selection system for human-robot interaction that maps virtual buttons overlaid on the physical environment to the robot’s behaviors, thereby creati...
Hai Nguyen, Advait Jain, Cressel D. Anderson, Char...
IWEC
2010
14 years 11 months ago
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
Barbara Grüter, Miriam Oks, Andreas Lochwitz
WSCG
2003
171views more  WSCG 2003»
14 years 11 months ago
A Task Definition Language for Virtual Agents
The use of Virtual Environments as a user interface can be important for certain types of applications, especially in the fields of education and entertainment. These synthetic wo...
Spyros Vosinakis, Themis Panayiotopoulos
ISMAR
2006
IEEE
15 years 3 months ago
Using aerial photographs for improved mobile AR annotation
We present a mobile augmented reality system for outdoor annotation of the real world. To reduce user burden, we use aerial photographs in addition to the wearable system’s usua...
Jason Wither, Stephen DiVerdi, Tobias Höllere...