Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
We present the two-user Responsive Workbench: a projectionbased virtual reality system that allows two people to simultaneously view individual stereoscopic image pairs from their...
Maneesh Agrawala, Andrew C. Beers, Ian McDowall, B...
In this paper we summarize the experiences we made with the implementation of a table tennis application. After describing the hardware necessities of our system we give insight i...
Real time combination of nanosensors and nanoactuators with virtual reality environment and multisensorial interfaces enable us to efficiently act and perceive at nanoscale. Advan...