This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
This work discusses a model and an architecture for interactive stories to be displayed on the net, designed for being independent from the specific story represented and suitabl...
We present two studies to assess which physical factors of various input devices influence 3D object movement tasks. In particular, we evaluate the factors that seem to make the m...
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...