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» The Physical World as a Virtual Reality
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IV
1999
IEEE
114views Visualization» more  IV 1999»
15 years 2 months ago
Case-Based Analysis for Virtual Model Application in AEC Industry
This paper introduces the efficient application of Virtual Reality (VR) technologies in the Architecture, Engineering and Construction (AEC) industry, where conventional plastic m...
Seigo Ogata, Ichiro Kobayashi, Yuji Hoshino
HHCI
2000
15 years 1 months ago
Implicit Accuracy Constraints in Two-Fingered Grasps of Virtual Objects with Haptic Feedback
Using virtual objects that provided haptic feedback we studied two-fingered movements of reaching to grasp and lift an object. These reach-grasp-lift movements were directed to ob...
Frank E. Pollick, Chris Chizk, Charlotte Hager-Ros...
ISWC
2005
IEEE
15 years 3 months ago
Pictorial Depth Cues for Outdoor Augmented Reality
This paper presents and evaluates a set of pictorial depth cues for far-field outdoor mobile augmented reality (AR). We examine the problem of accurately placing virtual annotatio...
Jason Wither, Tobias Höllerer
HAPTICS
2008
IEEE
15 years 4 months ago
Bringing Haptics to Second Life for Visually Impaired People
Potential applications of online virtual worlds are attracting the interest of many researchers around the world. One and perhaps the most famous example of such systems is Linden ...
Maurizio de Pascale, Sara Mulatto, Domenico Pratti...
CHI
2008
ACM
15 years 10 months ago
Target acquisition with camera phones when used as magic lenses
When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coar...
Michael Rohs, Antti Oulasvirta