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» The Physical World as a Virtual Reality
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APGV
2004
ACM
141views Visualization» more  APGV 2004»
15 years 1 months ago
The effects of head-mounted display mechanics on distance judgments in virtual environments
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking...
Peter Willemsen, Mark B. Colton, Sarah H. Creem-Re...
CHI
2007
ACM
15 years 10 months ago
Tangible avatar and tangible earth: a novel interface for astronomy education
The capability to support spatial perception plays an important role in developing material for astronomy education. Considering this, we developed a novel tangible user interface...
Jun Yamashita, Hideaki Kuzuoka, Chiaki Fujimon, Mi...
ICAT
2006
IEEE
15 years 3 months ago
Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup
Abstract. Collaborative Augmented Reality (AR) setups are becoming increasingly popular. We have developed a collaborative tabletop environment that is designed for brainstorming a...
Michael Haller, Peter Brandl, Daniel Leithinger, J...
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 2 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
PRICAI
2010
Springer
14 years 8 months ago
Towards Artificial Systems: What Can We Learn from Human Perception?
Research in learning algorithms and sensor hardware has led to rapid advances in artificial systems over the past decade. However, their performance continues to fall short of the ...
Heinrich H. Bülthoff, Lewis L. Chuang