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» The Physical World as a Virtual Reality
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ACMACE
2005
ACM
15 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
VRST
1999
ACM
15 years 1 months ago
Visualising logic programs in virtual worlds
Logic Programming as well as Virtual Reality applications have achieved a lot in the last few years. In this paper we present an architecture, a methodology and two simple example...
Themis Panayiotopoulos, Spyros Vosinakis, Sophia K...
VR
1999
IEEE
113views Virtual Reality» more  VR 1999»
15 years 1 months ago
The Round Earth Project: Deep Learning in a Collaborative Virtual World
The Round Earth Project is investigating how virtual reality technology can be used to help teach concepts that are counter-intuitive to a learner's currently held mental mod...
Andrew E. Johnson, Thomas G. Moher, Stellan Ohlsso...
ASSETS
2008
ACM
14 years 11 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
COGNITIVE
2001
Springer
15 years 2 months ago
Virtual Reality and Cognitive Processes
The relationship between our actions and their perceivable results is ruled by what we call the laws of nature. It is general understanding that our actions act upon real objects ...
Olaf Diettrich