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» The Physical World as a Virtual Reality
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BIBE
2009
IEEE
161views Bioinformatics» more  BIBE 2009»
15 years 4 months ago
Soft Tissue Deformation and Optimized Data Structures for Mass Spring Methods
One of the essential components of a virtual reality surgical simulation is deformation. Deformations in computer graphics and surgical simulations are commonly modeled with three...
Tansel Halic, Sinan Kockara, Coskun Bayrak, Richar...
MKWI
2008
156views Business» more  MKWI 2008»
14 years 11 months ago
Enabling Open Innovation in a World of Ubiquitous Computing - Proposing a Research Agenda
: This article proposes a new Ubiquitous Computing (UC) infrastructure for open access to object data that will come along with a new research agenda especially for the field of Wi...
Detlef Schoder, Christian Schmitt, Kai Fischbach, ...
VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
15 years 2 months ago
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
ISMAR
2006
IEEE
15 years 3 months ago
Photometric inconsistency on a mixed-reality face
A mixed-reality face (MR face) is a mosaic face with real and virtual facial parts. It is presented by overlaying a virtual facial part onto a real face by using mixed-reality tec...
Masayuki Takemura, Itaru Kitahara, Yuichi Ohta
INFORMATICALT
2006
164views more  INFORMATICALT 2006»
14 years 9 months ago
Usability Evaluation of a Virtual Museum Interface
The Augmented Representation of Cultural Objects (ARCO) system provides software and interface tools to museum curators to develop virtual museum exhibitions, as well as a virtual ...
Athanasis Karoulis, Stella Sylaiou, Martin White