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» The Physical World as a Virtual Reality
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VRST
2010
ACM
14 years 7 months ago
Automatic registration of multiple projectors on swept surfaces
In this paper, we present the first method to geometrically register multiple projectors on a swept surface (e.g. a truncated dome) using a single uncalibrated camera without usin...
Behzad Sajadi, Aditi Majumder
ACMACE
2009
ACM
15 years 4 months ago
Exposure effect on experience and visual perception in stereoscopic visual presentations
The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling t...
Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahim...
ISER
2000
Springer
111views Robotics» more  ISER 2000»
15 years 1 months ago
An Underwater Vehicle Monitoring System and Its Sensors
: This paper describes a virtual collaborative world simulator, DVECS (Distributed Virtual Environment Collaborative Simulator), for underwater robots and its underwater vehicle, S...
Song K. Choi, O. T. Easterday
VC
2010
197views more  VC 2010»
14 years 4 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
IV
2008
IEEE
140views Visualization» more  IV 2008»
15 years 4 months ago
Creating Local Geographies for Map-Based Cyber Navigation
Although Internet and WWW phenomena are often described using spatial metaphors, the commonest means of geographic orientation - the map - is little used in online navigation. Map...
Sabine Cikic, Sabina Jeschke, Fritz Lehmann-Grube