: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
Many cooperative overlay multicast systems of diverse designs have been implemented and deployed. In this paper, we explore a new architecture for overlay multicast: we factor out...
Animesh Nandi, Aditya Ganjam, Peter Druschel, T. S...
Geographic face routing algorithms have been widely studied in the literature [1, 8, 13]. All face routing algorithms rely on two primitives: planarization and face traversal. The...
Young-Jin Kim, Ramesh Govindan, Brad Karp, Scott S...
In computer networks, the Strict Priority (SP) discipline is perhaps the most common and simplest method to schedule packets from different classes of applications, each with diver...
Abstract--We present in this paper a case study of the probabilistic approach to model-based diagnosis. Here, the diagnosed system is a real-world electrical power system (EPS), i....
Ole J. Mengshoel, Mark Chavira, Keith Cascio, Scot...