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ASYNC
2002
IEEE
112views Hardware» more  ASYNC 2002»
15 years 3 months ago
A Negative-Overhead, Self-Timed Pipeline
This paper presents a novel variation of wave pipelining that we call “surfing.” In previous wave pipelined designs, timing uncertainty grows monotonically as events propagat...
Mark R. Greenstreet, Brian D. Winters
ASYNC
2002
IEEE
115views Hardware» more  ASYNC 2002»
15 years 3 months ago
Point to Point GALS Interconnect
Reliable, low-latency channel communication between independent clock domains may be achieved using a combination of clock pausing techniques, self-calibrating delay lines and an ...
George S. Taylor, Simon W. Moore, Robert D. Mullin...
ICDCSW
2002
IEEE
15 years 3 months ago
Subscription Summaries for Scalability and Efficiency in Publish/Subscribe Systems
A key issue when designing and implementing largescale publish/subscribe systems is how to efficiently propagate subscriptions among the brokers of the system. Brokers require thi...
Peter Triantafillou, Andreas A. Economides
VISUALIZATION
2002
IEEE
15 years 3 months ago
Exploring Surface Characteristics with Interactive Gaussian Images (A Case Study)
The Gauss map projects surface normals to a unit sphere, providing a powerful visualization of the geometry of a graphical object. It can be used to predict visual events caused b...
Bradley C. Lowekamp, Penny Rheingans, Terry S. Yoo
ACMACE
2009
ACM
15 years 2 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...