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AIIDE
2009
15 years 1 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
106
Voted
ATAL
2010
Springer
15 years 1 months ago
History-dependent graphical multiagent models
A dynamic model of a multiagent system defines a probability distribution over possible system behaviors over time. Alternative representations for such models present tradeoffs i...
Quang Duong, Michael P. Wellman, Satinder P. Singh...
CEC
2010
IEEE
15 years 1 months ago
Beyond No Free Lunch: Realistic algorithms for arbitrary problem classes
In this paper we present a simple and general new No Free Lunch-like result that applies to revisiting algorithms searching arbitrary problem sets. We begin by unifying the assumpt...
James A. R. Marshall, Thomas G. Hinton
127
Voted
GECCO
2008
Springer
199views Optimization» more  GECCO 2008»
15 years 1 months ago
Analysis of multi-objective evolutionary algorithms to optimize dynamic data types in embedded systems
New multimedia embedded applications are increasingly dynamic, and rely on Dynamically-allocated Data Types (DDTs) to store their data. The optimization of DDTs for each target em...
José Ignacio Hidalgo, José L. Risco-...
103
Voted
CVPR
2010
IEEE
15 years 26 days ago
Illumination compensation based change detection using order consistency
We present a change detection method resistant to global and local illumination variations for use in visual surveillance scenarios. Approaches designed thus far for robustness to...
Vasu Parameswaran, Maneesh Singh, Visvanathan Rame...