An algorithm for the automatic construction of a 3d model of archaeological vessels using two different 3d algorithms is presented. In archeology the determination of the exact vo...
Pose and illumination changes from picture to picture are two main barriers toward full automatic face recognition. In this paper, a novel method to handle both pose and lighting c...
In this paper we present a voxel-based 3-D reconstruction technique that computes a set of non-transparent object surface voxels from a given set of calibrated camera views. We sh...
Eckehard G. Steinbach, Bernd Girod, Peter Eisert, ...
In this study, an algorithm is proposed to solve the multi-frame structure from motion (MFSfM) problem for monocular video sequences in dynamic scenes. The algorithm uses the epip...
Evren Imre, Sebastian Knorr, A. Aydin Alatan, Thom...
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...