This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
Many enterprises nowadays use business processes, based on the BPEL standard, to achieve their goals. These are complex, often distributed, processes. Monitoring the execution of ...
— This paper presents a novel approach for tracking a moving target of interest across a large-scale distributed camera system where some of the cameras are mobile. The growing t...
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
Among the visual features of multimedia content, shape is of particular interest because humans can often recognize objects solely on the basis of shape. Over the past three decad...