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COGSCI
2004
142views more  COGSCI 2004»
14 years 11 months ago
Characterizing perceptual learning with external noise
Performance in perceptual tasks often improves with practice. This effect is known as `perceptual learning,' and it has been the source of a great deal of interest and debate...
Jason M. Gold, Allison B. Sekuler, Partrick J. Ben...
TOMACS
1998
140views more  TOMACS 1998»
14 years 11 months ago
Technical Note: A Hierarchical Computer Architecture Design and Simulation Environment
architectures at multiple levels of abstraction, encompassing both hardware and software. It has five modes of operation (Design, Model Validation, Build Simulation, Simulate Syste...
Paul S. Coe, Fred W. Howell, Roland N. Ibbett, Lau...
TVCG
1998
125views more  TVCG 1998»
14 years 11 months ago
Structure-Significant Representation of Structured Datasets
—Numerical simulation of physical phenomena is now an accepted way of scientific inquiry. However, the field is still evolving, with a profusion of new solution and grid-generati...
Raghu Machiraju, Zhifan Zhu, Bryan Fry, Robert J. ...
RAS
2008
156views more  RAS 2008»
14 years 10 months ago
Curious George: An attentive semantic robot
State-of-the-art methods have recently achieved impressive performance for recognising the objects present in large databases of pre-collected images. There has been much less foc...
David Meger, Per-Erik Forssén, Kevin Lai, S...
VRST
2010
ACM
14 years 9 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...