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VRCAI
2006
ACM
15 years 3 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
MM
2005
ACM
250views Multimedia» more  MM 2005»
15 years 3 months ago
An object-based video coding framework for video sequences obtained from static cameras
This paper presents a novel object-based video coding framework for videos obtained from a static camera. As opposed to most existing methods, the proposed method does not require...
Asaad Hakeem, Khurram Shafique, Mubarak Shah
MUM
2005
ACM
164views Multimedia» more  MUM 2005»
15 years 3 months ago
PhoneGuide: museum guidance supported by on-device object recognition on mobile phones
We present PhoneGuide – an enhanced museum guidance approach that uses camera-equipped mobile phones and on-device object recognition. Our main technical achievement is a simple...
Paul Föckler, Thomas Zeidler, Benjamin Bromba...
WIKIS
2005
ACM
15 years 3 months ago
WikiWiki weaving heterogeneous software artifacts
Good documentation benefits every software development project, especially large ones, but it can be hard, costly, and tiresome to produce when not supported by appropriate tools...
Ademar Aguiar, Gabriel David
CVPR
2010
IEEE
15 years 3 months ago
Optimal Coded Sampling for Temporal Super-Resolution
Conventional low frame rate cameras result in blur and/or aliasing in images while capturing fast dynamic events. Multiple low speed cameras have been used previously with stagger...
Amit Agrawal, Mohit Gupta, Ashok Veeraraghavan, Sr...