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» The Range Constraint: Algorithms and Implementation
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ECCV
2008
Springer
15 years 11 months ago
Implementing Decision Trees and Forests on a GPU
We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object rec...
Toby Sharp
FPGA
2003
ACM
161views FPGA» more  FPGA 2003»
15 years 3 months ago
Implementation of BEE: a real-time large-scale hardware emulation engine
This paper describes the hardware implementation of a real-time, large-scale, multi-chip FPGA (Field Programmable Gate Array) based emulation engine with a capacity of 10 million ...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, R...
GECCO
2003
Springer
117views Optimization» more  GECCO 2003»
15 years 3 months ago
A Method for Handling Numerical Attributes in GA-Based Inductive Concept Learners
This paper proposes a method for dealing with numerical attributes in inductive concept learning systems based on genetic algorithms. The method uses constraints for restricting th...
Federico Divina, Maarten Keijzer, Elena Marchiori
SARA
2009
Springer
15 years 2 months ago
Light Algorithms for Maintaining Max-RPC During Search
Abstract. This article presents two new algorithms whose purpose is to maintain the Max-RPC domain filtering consistency during search with a minimal memory footprint and implemen...
Julien Vion, Romuald Debruyne
CEEMAS
2005
Springer
15 years 3 months ago
On Communication in Solving Distributed Constraint Satisfaction Problems
Abstract. Distributed Constraint Satisfaction Problems (DCSP) is a general framework for multi-agent coordination and conflict resolution. In most DCSP algorithms, inter-agent com...
Hyuckchul Jung, Milind Tambe