We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object rec...
This paper describes the hardware implementation of a real-time, large-scale, multi-chip FPGA (Field Programmable Gate Array) based emulation engine with a capacity of 10 million ...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, R...
This paper proposes a method for dealing with numerical attributes in inductive concept learning systems based on genetic algorithms. The method uses constraints for restricting th...
Abstract. This article presents two new algorithms whose purpose is to maintain the Max-RPC domain filtering consistency during search with a minimal memory footprint and implemen...
Abstract. Distributed Constraint Satisfaction Problems (DCSP) is a general framework for multi-agent coordination and conflict resolution. In most DCSP algorithms, inter-agent com...