Booth encoding is believed to yield faster multiplier designs with higher energy consumption. 16x16-bit Booth and NonBooth multipliers are analyzed in energy and delay space under...
— In this paper, we propose a novel path-planning and obstacle avoidance algorithm GODZILA for navigation in unknown environments. No prior knowledge of the environment is requir...
In this paper, we propose a shadow removal algorithm for indoor scenes. This algorithm uses three types of constraints: chromaticity consistency, texture consistency and range of ...
— This paper presents a metric-based matching algorithm to estimate the robot planar displacement by matching dense two-dimensional range scans. The contribution is a geometric d...
We propose to combine the information from multiple motion fields by enforcing a constraint on the surface normals (3D shape) of the scene in view. The fact that the shape vectors ...