Sciweavers

86 search results - page 3 / 18
» The Reality of Experience: Gibson's Way
Sort
View
PERSUASIVE
2010
Springer
13 years 11 months ago
The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety
Although virtual reality (VR) is a powerful simulation tool that can allow users to experience the effects of their actions in vivid and memorable ways, explorations of VR as a per...
Luca Chittaro, Nicola Zangrando
CHI
2009
ACM
14 years 6 months ago
Multi-user interaction in virtual audio spaces
Audio guides are a common way to provide museum visitors with an opportunity for personalized, self-paced information retrieval. However, this personalization conflicts with some ...
Florian Heller, Thomas Knott, Malte Weiss, Jan Bor...
ICIP
2009
IEEE
13 years 4 months ago
Automatic scene relighting for video conferencing
This paper describes a new method to automatically improve scene lighting for video conferencing by learning the photometric mapping between a lower exposure and desired exposure ...
Stephen Mangiat, Jerry Gibson
GI
2007
Springer
14 years 12 days ago
Supporting Early Literacy with Augmented Books - Experiences with an Exploratory Study
: We here report on a study exploring the use of augmented books for early literacy education. Children aged 6-7 interacted alone and in pairs with an AR-book. The study was iterat...
Eva Hornecker, Andreas Dünser
PCM
2009
Springer
184views Multimedia» more  PCM 2009»
14 years 23 days ago
Immersive Mixed Media Augmented Reality Applications and Technology
In this paper I will outline an augmented reality system based on high resolution omni-directional motion image capture, an immersive interactive projection environment, the iDome ...
Volker Kuchelmeister, Jeffrey Shaw, Matthew McGini...