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GECCO
1999
Springer
133views Optimization» more  GECCO 1999»
15 years 2 months ago
Evolution of Goal-Directed Behavior from Limited Information in a Complex Environment
In this paper, we apply an evolutionary algorithm to learning behavior on a novel, interesting task to explore the general issue of learning e ective behaviors in a complex enviro...
Matthew R. Glickman, Katia P. Sycara
IVC
2002
141views more  IVC 2002»
14 years 9 months ago
Real-time gesture recognition system and application
In this paper, we consider a vision-based system that can interpret a user's gestures in real time to manipulate windows and objects within a graphical user interface. A hand...
Chan Wah Ng, Surendra Ranganath
SGAI
2005
Springer
15 years 3 months ago
A Camera-Direction Dependent Visual-Motor Coordinate Transformation for a Visually Guided Neural Robot
Objects of interest are represented in the brain simultaneously in different frames of reference. Knowing the positions of one’s head and eyes, for example, one can compute the...
Cornelius Weber, David Muse, Mark Elshaw, Stefan W...
IDEAL
2004
Springer
15 years 3 months ago
Exploiting Safety Constraints in Fuzzy Self-organising Maps for Safety Critical Applications
This paper defines a constrained Artificial Neural Network (ANN) that can be employed for highly-dependable roles in safety critical applications. The derived model is based upon t...
Zeshan Kurd, Tim P. Kelly, Jim Austin
CIG
2006
IEEE
14 years 11 months ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Benoit Chaperot, Colin Fyfe