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DIGRA
2005
Springer
15 years 5 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
GECCO
2005
Springer
101views Optimization» more  GECCO 2005»
15 years 5 months ago
Measuring mobility and the performance of global search algorithms
The global search properties of heuristic search algorithms are not well understood. In this paper, we introduce a new metric, mobility, that quantifies the dispersion of local o...
Monte Lunacek, L. Darrell Whitley, James N. Knight
CIKM
2009
Springer
15 years 4 months ago
A comparative study of methods for estimating query language models with pseudo feedback
We systematically compare five representative state-of-theart methods for estimating query language models with pseudo feedback in ad hoc information retrieval, including two var...
Yuanhua Lv, ChengXiang Zhai
VLDB
1990
ACM
74views Database» more  VLDB 1990»
15 years 3 months ago
Query Processing for Distance Metrics
In applications such as vision and molecular biology, a common problem is to find the similar objects to a given target (according to some distance measure) in a large database. T...
Jason Tsong-Li Wang, Dennis Shasha
GECCO
2000
Springer
225views Optimization» more  GECCO 2000»
15 years 3 months ago
Solving Large Binary Quadratic Programming Problems by Effective Genetic Local Search Algorithm
A genetic local search (GLS) algorithm, which is a combination technique of genetic algorithm and local search, for the unconstrained binary quadratic programming problem (BQP) is...
Kengo Katayama, Masafumi Tani, Hiroyuki Narihisa