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VISUALIZATION
2005
IEEE
14 years 4 hour ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
MOBISYS
2008
ACM
14 years 6 months ago
SeeMon: scalable and energy-efficient context monitoring framework for sensor-rich mobile environments
Proactively providing services to mobile individuals is essential for emerging ubiquitous applications. The major challenge in providing users with proactive services lies in cont...
Seungwoo Kang, Jinwon Lee, Hyukjae Jang, Hyonik Le...
3DIM
2003
IEEE
13 years 11 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
TCOM
2008
128views more  TCOM 2008»
13 years 6 months ago
Cross-Layer Rate and Power Adaptation Strategies for IR-HARQ Systems over Fading Channels with Memory: A SMDP-Based Approach
Abstract--Incremental-redundancy hybrid automatic repeatrequest (IR-HARQ) schemes are proposed in several wireless standards for increased throughput-efficiency and greater reliabi...
Ashok K. Karmokar, Dejan V. Djonin, Vijay K. Bharg...
ICIP
2007
IEEE
14 years 8 months ago
Encoding Parameter Estimation for RDTC Optimized Compression and Streaming of Image-Based Scene Representations
Remote navigation in image-based scene representations requires random access to parts of the compressed reference image data to compose virtual views. The degree of dependencies ...
Ingo Bauermann, Eckehard G. Steinbach