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107
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ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
15 years 8 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
116
Voted
ISCC
2006
IEEE
104views Communications» more  ISCC 2006»
15 years 8 months ago
Stable High-Capacity One-Hop Distributed Hash Tables
Most research on Distributed Hash Tables (DHTs) assumes ephemeral, lightly loaded deployments. Each node has a lifetime of a few hours and initiates a lookup once every few second...
John Risson, Aaron Harwood, Tim Moors
128
Voted
INTERSENSE
2006
ACM
15 years 8 months ago
Adaptive sink mobility in event-driven multi-hop wireless sensor networks
— Optimizing energy consumption in wireless sensor networks is of paramount importance. There is a recent trend to deal with this problem by introducing mobile elements (sensors ...
Zoltán Vincze, Dorottya Vass, Rolland Vida,...
ACSC
2005
IEEE
15 years 8 months ago
Large Object Segmentation with Region Priority Rendering
The Address Recalculation Pipeline is a hardware architecture designed to reduce the end-to-end latency suffered by immersive Head Mounted Display virtual reality systems. A deman...
Yang-Wai Chow, Ronald Pose, Matthew Regan
HICSS
2005
IEEE
159views Biometrics» more  HICSS 2005»
15 years 8 months ago
A User Controlled Approach to Adjustable Autonomy
This paper describes a framework for collaboration between a user and a multi-agent system to achieve adjustable autonomy. Adjustable autonomy (AA) is when the levels of autonomy ...
Nancy E. Reed