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ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
15 years 10 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
ISCC
2006
IEEE
104views Communications» more  ISCC 2006»
15 years 10 months ago
Stable High-Capacity One-Hop Distributed Hash Tables
Most research on Distributed Hash Tables (DHTs) assumes ephemeral, lightly loaded deployments. Each node has a lifetime of a few hours and initiates a lookup once every few second...
John Risson, Aaron Harwood, Tim Moors
INTERSENSE
2006
ACM
15 years 10 months ago
Adaptive sink mobility in event-driven multi-hop wireless sensor networks
— Optimizing energy consumption in wireless sensor networks is of paramount importance. There is a recent trend to deal with this problem by introducing mobile elements (sensors ...
Zoltán Vincze, Dorottya Vass, Rolland Vida,...
ACSC
2005
IEEE
15 years 10 months ago
Large Object Segmentation with Region Priority Rendering
The Address Recalculation Pipeline is a hardware architecture designed to reduce the end-to-end latency suffered by immersive Head Mounted Display virtual reality systems. A deman...
Yang-Wai Chow, Ronald Pose, Matthew Regan
HICSS
2005
IEEE
159views Biometrics» more  HICSS 2005»
15 years 10 months ago
A User Controlled Approach to Adjustable Autonomy
This paper describes a framework for collaboration between a user and a multi-agent system to achieve adjustable autonomy. Adjustable autonomy (AA) is when the levels of autonomy ...
Nancy E. Reed