We describe a system called Tileworld, which consists of a simulated robot agent and a simulated environment which is both dynamic and unpredictable. Both the agent and the enviro...
Finite-state and memoryless controllers are simple action selection mechanisms widely used in domains such as videogames and mobile robotics. Memoryless controllers stand for func...
There is a growing trend in the cognitive sciences to conceive of cognitive behavior as being distributed across brain, body and environment. However, the implications of such dist...
Abstract. The agent programming language GOLOG and the underlying Situation Calculus have become popular means for the modelling and control of autonomous agents such as mobile rob...
In this paper we apply three Neuro-Evolution (NE) methods as controller design approaches in a collective behavior task. These NE methods are Enforced Sub-Populations, MultiAgent ...