Software evolution research has recently focused on new development paradigms, studying whether laws found in more classic development environments also apply. Previous works have...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
It is a common understanding that identifying the same entity such as module, file, and function between revisions is important for software evolution related analysis. Most softw...
To handle modern routing with nanometer effects, we need to consider designs of variable wire widths and spacings, for which gridless routers are desirable due to their great fle...