In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
The growing complexity and production cost of processor-based systems have imposed big constraints in SoC design of new systems. GPPs and ASICs are unable to fit the tight perform...
Victor M. Goulart Ferreira, Lovic Gauthier, Takayu...
Today's category-level object recognition systems largely focus on fronto-parallel views of objects with characteristic texture patterns. To overcome these limitations, we pr...
In this article we present the design choices and the evaluation of a batch scheduler for large clusters, named OAR. This batch scheduler is based upon an original design that emp...
Nicolas Capit, Georges Da Costa, Yiannis Georgiou,...
We study communication primitives for interaction between mobile agents. They can be classified into two groups. At a low level there are location dependent primitives that require...
Peter Sewell, Pawel T. Wojciechowski, Benjamin C. ...