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TCIAIG
2010
14 years 4 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
DIGRA
2005
Springer
15 years 3 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
ATVA
2005
Springer
202views Hardware» more  ATVA 2005»
15 years 3 months ago
Model Checking Real Time Java Using Java PathFinder
Abstract. The Real Time Specification for Java (RTSJ) is an augmentation of Java for real time applications of various degrees of hardness. The central features of RTSJ are real t...
Gary Lindstrom, Peter C. Mehlitz, Willem Visser
SIGSOFT
2007
ACM
15 years 11 months ago
Programming asynchronous layers with CLARITY
Asynchronous systems components are hard to write, hard to reason about, and (not coincidentally) hard to mechanically verify. In order to achieve high performance, asynchronous c...
Prakash Chandrasekaran, Christopher L. Conway, Jos...
IUI
2010
ACM
15 years 7 months ago
A POMDP approach to P300-based brain-computer interfaces
Most of the previous work on non-invasive brain-computer interfaces (BCIs) has been focused on feature extraction and classification algorithms to achieve high performance for the...
Jaeyoung Park, Kee-Eung Kim, Sungho Jo