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AIED
2005
Springer
15 years 7 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
ITS
1992
Springer
120views Multimedia» more  ITS 1992»
15 years 5 months ago
Distributed Learning Companion System: WEST Revisited
This paper describes a distributed learning system which consists of two connected computers so that students can learn in collaboration and/or competition at different locations. ...
Tak-Wai Chan, I-Ling Chung, Rong-Guey Ho, Wen-Juan...
CG
2008
Springer
15 years 3 months ago
Learning Positional Features for Annotating Chess Games: A Case Study
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...
AIED
2009
Springer
15 years 8 months ago
Adapting to Student Uncertainty Improves Tutoring Dialogues
This study shows that affect-adaptive computer tutoring can significantly improve performance on learning efficiency and user satisfaction. We compare two different student uncer...
Katherine Forbes-Riley, Diane J. Litman
146
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AIED
2007
Springer
15 years 5 months ago
Evaluating a Collaborative Constraint-based Tutor for UML Class Diagrams
COLLECT-UML is a collaborative constraint-based tutor for teaching object-oriented analysis and design using Unified Modelling Language. It is the first system in the family of con...
Nilufar Baghaei, Antonija Mitrovic