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» The Rules of Virtual Groups
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ECSCW
2011
13 years 10 months ago
Common Ground and Small Group Interaction in Large Virtual World Gatherings
Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of thi...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg
ICDCSW
2005
IEEE
15 years 4 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
ATAL
2003
Springer
15 years 3 months ago
Can software agents influence human relations?: balance theory in agent-mediated communities
We sought to create a social embodied conversational agent to support group interactions, using ‘balance theory’ from social science research on human-human relations. We cond...
Hideyuki Nakanishi, Satoshi Nakazawa, Toru Ishida,...
TAAS
2008
71views more  TAAS 2008»
14 years 10 months ago
ViSAGE: A Virtual Laboratory for Simulation and Analysis of Social Group Evolution
Jeffrey Baumes, Hung-Ching Chen, Matthew Francisco...